Selected work
Design at the edge of
play & experience
UX/UI design for games and interactive systems — with a research thread in real-time 3D and avatar technology.
Digital Twin — 3D Scan to Metahuman
An end-to-end pipeline for creating photorealistic 1:1 digital replicas of real users using photogrammetry and Unreal Engine's Metahuman system.
Stardew Valley Guide
A UX case study redesigning a complex game guide into an intuitive, data-rich reference experience.
DropPin
UX/UI case study for a location-sharing mobile app — research, wireframes, and high-fidelity prototype.
Casa Marin Branding
Brand identity design for a hospitality concept — typography, color system, and visual language.
Custom Hair for Metahumans
Designing and implementing custom groom assets for Unreal Engine's Metahuman character system.
Scenes in Unreal Engine
Real-time environment and scene design exploring lighting, atmosphere, and interactive world-building.
Senior Thesis — Platformer Game
A complete platformer built as my senior thesis — covering level design, mechanics, and player experience.